NYOUT a cross-and-circle race game that has been played in Korea for hundreds of years, combines luck with unique possibilities to out-maneuver your opponent. The playing pieces are traditionally carved out of wood or ivory and are known as nal, or horse. The boards are often decorated with symbolic images in place of the circles commonly used today.
By the late nineteenth century, Nyout had also become a popular parlor game in the United States that was manufactured by Parker Brothers.
HOW TO PLAY NYOUT.
NUMBER OF PLAYERS.-Any number may play individually or in teams.
OBJECTIVE.-To be the first player to get all of your pieces, or “horses,” around the board.
MATERIALS.-Nyout is played on a board marked with zo colored circles forming a larger circle. Nine more circles form a cross in the interior of the larger circle. The circles at the center of the cross and at the North, South, East, and West points on the outer circle are larger than the others.
Each player has two, three, or four playing pieces of a different color from their opponent’s pieces. It is up to the players to decide how many pieces they will play with.Traditionally, the game is played with flat strips of wood to determine moves up to a score of five, but a die may also be used.
To BErtN PLAY.-The players each throw the die, and the one throwing the highest number takes the first turn. Whenever a six is thrown, the player cannot use it and must roll again.Each player enters his or her piece or pieces according to the number thrown. Horses are entered on the starting circle, which counts as one, and are moved around the board in a counterclockwise direction.
A player may have more than one piece on the ring at a time, and if partners are playing, each partner may move either his own pieces or the partner’s pieces.
To PLAY.-Whenever a horse lands exactly on one of the larger cir¬cles, the player may move it on an alternate route along either the horizontal or vertical arms of the interior cross. These routes provide shortcuts to the exit circle or may allow a piece to evade an opponent’s horse.