Pachisi 2

By the late r foos, Pachisi had also become a very popular game in the United States, where it was called Pachisi, Parchesi, Parcheesi, or even Chessindia. All of these variations of Pachisi combine judgment and skill as the players try to make the best possible moves. [n this way, Pachisi is a lot tike the game of Backgammon.


NUMBER OF PLAYERS.-Two people can play, or four players wpete in teams of two.
OBJECTIVE -Each player tries to move his or her four playing pieces und the board and back into the central starting space before their

MATERIALS cross-shaped playing board divided into 96 smaller :res and a central space called the charikoni, or home space. e Of the smaller squares are designated as safe resting spaces. In l-ifflish versions of Pachisi, these spaces were often called castles.Playing pieces are free from capture here and if a castle is occupied, a partner’s piece may also rest here, but it is off limits to an opponent’s piece. Each player has four playing pieces of his or her own color

A die is needed to play the game, or you can use six pennies in place of the cowrie-shells that are traditionally used as dice. The pen¬nies are scored as follows.To Each player places his or her four pieces in the center of the board. If four people are playing, those sitting opposite each other are partners. Each player throws the six pennies (or die cowrieshells, if you have them) to determine who begins the game. The player with the highest throw throws again and begins, Turns are then taken by the players, counterclockwise around the board.

Each piece is moved from the charikoni down the center of the player’s side of the cross and then around the board, counterclockwise, and back up the center of his or her own side to the charikoni. Once a piece has made it around the board and into the charikoni, it should be removed from the board so that it will not be mistaken for captured pieces or pieces that haven’t vet left the eharikoni.

A player’s first piece may enter the board on any throw, but the other three pieces (or the first piece if it has been captured and has to repeat the trip) can only enter on a throw of 6, to, or zs. Pieces can only reenter the charikorei after completing their trip around the board, on an exact throw.